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F09 |
Redo Exercise F04 using mouseX and mouseY as the variables. |
F10 |
Draw two visual elements that each move in relation to the mouse
in a different way. |
F11 |
Draw three visual elements that each move in relation to the mouse
in a different way. |
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F12 |
Move a visual element across the screen. When it disappears off
the edge, move it back into the frame. |
F13 |
Draw a visual element that moves in relation to the mouse, but with
a different relation when the mouse is pressed. |
F14 |
Using if() and else(), make the mouse perform different actions
when in different parts of the window. |
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F15 |
Develop a kinetic image which responds to the mouse. |
S00 |
Using beginShape() and endShape(), create a composition
with five or more vertices. |
S01 |
Using beginShape() and endShape(), create a composition with ten
or more vertices. |
S02 |
Create an image different from S01, but using the same vertex data. |
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S03 |
Write a function with one parameter and demonstrate it visually. |
S04 |
Write a function for drawing triangles and visually demonstrate
its flexibility. |
S05 |
Write a function with three or more parameters and visually demonstrate
its flexibility. |
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S06 |
Create a dynamic animation using the cos() function as a generator
for motion. |
S07 |
Create a dynamic animation using the cos() and sin()
function as a generator for motion. |
S08 |
Move two visual elements across the screen using the random() function
as a generator of movement. Give each element a unique nonlinear motion. |
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S09 |
Create an event that begins when the mouse is pressed and ends when
the mouse is released. |
S10 |
Create a responsive image that behaves differently when
the mouse is moving and the mouse is dragging. |
S11 |
Create a button that changes the color of the background when it
is clicked. |
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S12 |
Create a custom drawing tool. |
S13 |
Create another custom drawing tool which reacts differently when
the mouse is pressed and/or in different areas of the screen. |
S14 |
Draw a continuous form which responds to the mouse. |
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S15 |
Implement an active drawing tool. Explore the balance of control
between the tool and the person using the tool. |
U00 |
Load an image and display it on the screen. |
U01 |
Load two images and construct a kinetic composition with them. |
U02 |
Create a short responsive animation with five or fewer images. |
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U03 |
Use setPixel() to set some pixels to black. |
U04 |
Load an image and use values from getPixel() in combination with
red() to modify a constructed geometry. |
U05 |
Load an image and use getPixel() and setPixel() to copy some or
all of the image to a different location on the screen. |
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U06 |
Fill an array with random values and then visualize this information. |
U07 |
Modify the display window by directly writing information
into pixels[]. |
U08 |
Load an image and modify it by accessing its pixel array. |
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U09 |
Re-create exercise F02 using translate(). |
U10 |
Use the scale() function to continuously change the
size of a shape. |
U11 |
Use the rotate() function to express the idea of "balance". |
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U12 |
Create a responsive, abstract self-portrait. |