GOBO GOBO HEY !

19 April - 20 May 2012
GOBO GOBO HEY !
Exhibited works
GOBO GOBO HEY!

installation 2012

The installation ‘Gobo gobo hey!’ presents a variation on the gobo concept. A gobo is a lighting technique consisting of “a physical template slotted inside, or placed in front of, a lighting source, used to control the shape of emitted light” (see Wikipedia). Starting from this concept, Cécile Babiole proposes to make gobos in plexiglas by means of a laser cutter and to place them in front of a set of slide projectors that shine through them.

The large-scale projection system reveals the roughness of the fabrication process: it appears clearly that the laser beam heats up, deforms, burns, melts and blackens the plastic material. Depending on the speed of the beam, the material is brushed or pierced. The visual result looks more like handwriting with the downstrokes and upstrokes of a quill, or even like spray paint graffiti, than like a product of a machine from the digital era.

The engraved patterns are inspired by the music world. They are graphic representations of sounds, score elements, graphic notation, wave forms, all revealed by the luminous vibration that passes through them.

The title is a wink at the punk culture from the 70s and expresses the aggressive nature of the machine (‘Gabba Gabba Hey!’ is a catchphrase associated with the Ramones, the first American punk rock band).

MINIATURES - KITS SONORES

installation 2011

Miniatures - Sound Kits is an installation project involving miniature sculptures modelled and printed out in 3D. These mini-sculptures, given their size and the monochrome white material of which they are composed, could be compared to lucky charms found in a king cake on Epiphany – celebrating the world of sounds and music culture. These miniatures represent iconic objects like a Rickenbacker electric guitar, a Technics turntable or even an ear. They are displayed as spare parts.

The sculptures are modelled and printed out in 3D using the rapid prototyping technology that generates physical objects based on digital models.

A music piece composed from 3D printer sounds is broadcasted in the installation room.

Media Gallery