Realtime 3D for Visual Expressions
11 June - 13 June 2004
by Jasch
This workshop explores abstract visual expressions using a real-time OpenGL environment within the Max/Jitter framework.
The main focus lies on non-realistic rendering, painting and drawing using 3D techniques. participants learn to apply 3D geometry in Max/Jitter to do image-treatment and generation using pixel- and vector-based methods.
Another focus is on live-interaction, using generative algorithms and direct gestures and the possibility to explore syntaesthetic connections between sound, video and graphics with physical-interfaces, networks and other mixed techniques.
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