Generator.x 3.0 : from code to atoms

17 februari - 25 februari 2012
Generator.x 3.0 : from code to atoms

Een openLAB masterclass met Marius Watz

In het kort

Deze openLAB is de eerste masterclass over digitale fabricatie bij iMAL en in Brussel in het algemeen. Deze masterclass, die de nadruk legt op vormen die door code gegenereerd zijn, zal uitmonden in een tentoonstelling met werken van de deelnemers.

Samen zullen we onderzoeken hoe dynamische softwareprocessen gecombineerd kunnen worden met digitale fabricatie met het oog op het produceren van fysieke objecten. Hierdoor verkennen kunstenaars, ontwerpers en anderen uit de creatieve wereld nieuwe horizonten.

Concreet zullen we 3D-printers (Makerbots), een lasersnijmachine en een CNC-freesmachine gebruiken. De workshop is praktijkgericht en is bedoeld om projecten te realiseren die tentoongesteld kunnen worden aan het einde van de openLAB.

De openLAB-masterclass zal begeleid worden door de Noorse kunstenaar Marius Watz.

Volledige info

Participants will explore how software processes can be combined with digital fabrication to produce physical objects that are the result of dynamic software systems, opening new fields for artists, designers and other creative people. Specifically, we will look at how generative systems can be used to create objects according to a programmed logic, allowing for great complexity and a semi-automated model of creativity.

Digital fabrication drastically changes manufacturing by democratizing access to industrial tools as well as changing the way objects are produced, opening the door for the on-demand creation of bespoke objects. Combined with the “craft” of code it becomes possible to directly connect parametric software processes to an instant manufacturing workflow, turning bits into atoms and introducing a paradigm that is radically different from traditional 3D modeling.

Generative systems shift the focus from static models towards a computational logic – what Bruce Sterling calls processuality. Here objects are understood as mere instances of a family of forms, produced by a specific interaction of parameters. Such forms may be data-driven or created through interactive means, adapting to conditions coded into the system. The artist becomes a “gardener” of possible forms, harvesting desirable results in an iterative process of coding and prototyping.

This openLAB is the evolution of ‘Generator.x 2.0: Beyond the Screen’, a workshop and exhibition that took place in Berlin during Transmediale 2008. Generator.x is a curatorial platform set up to explore the implications of computational aesthetics, and these workshops are intended to function both as discourse and practice.

For Brussels in 2012 we propose to use the latest low-cost 3D Printers (Makerbots) as well as a large and powerful laser cutter machine. The main software tool will be Processing (, but we also welcome users of other coding tools like VVVV, PD or OpenFrameworks.  The workshop will be hands-on and geared towards producing projects ready for exhibition at the end of the project. Participants will be expected to be familiar with code and generative strategies (pairs of participants with complementary skills are welcome, eg.  a visual artists/designer  and a developer). There will be an introduction reminding certain software techniques as well as software and hardware assistants helping the participants in the elaboration and production of their own work.


The openLAB masterclass

In 2005, iMAL initiated its first openLAB, which proved to be a huge success. After the openLAB Projections on forms and spaces led by HC Gilje in 2011, this openLAB will be first one around digital fabrication.

The openLAB masterclass is an intensive workshop based on the projects of the participants. After a preliminary selection through a call for projects, the participants will bring their ideas to fruition during a workshop week (Production Lab). The results will then be presented and documented in a public exhibition.

Before the Production Lab itself, the participants, together with the workshop leader and iMAL team, will develop, refine and discuss their projects through an online collaborative platform. This preparatory process should bring together participants into maximum 5 to 6 groups, and associated projets to be further developed. During the production phase, a team of assistants will help the participants in the making of the final projects.


About Marius Watz

Bruce Sterling in Generator Everything, July 2011:

"Certain human aspects are pretty much guaranteed: If Marius Watz programmed it, then it is going to be vivid, it's going to be crisp, spiky and angular; it will be fast, bright and noisy, and there's going to be a whole, whole lot of it (he calls this “visual hedonism”).
It will be violently demonstrating imagery beyond the ability of the human mind to conceive (“computational creativity as the truly alien”).

So the display of Watz art will be—how does one put this? —sensually challenging. It may be, at times, almost impossible to watch. That was his choice.

In the Generator.x philosophy, the generative code is the rock-solid core of the effort, it is the frank expression of the artist's will. It's not “film,” because it's software. It's not “special” or an “effect”—what was once an “effect” has conquered the screen completely; it's become the means of production."

Marius Watz is a Norwegian artist working with visual abstraction through generative systems. An autodidact, he quit his Computer Science studies to pursue visual work based on code. He is known for his bold use of colors and hard-edged geometric compositions. Recently he has been exploring digital fabrication technologies to create complex abstract forms and structures, synthesizing form as the product of parametric behaviors and freezing ephemeral data structures into solid form.

In 2005 Watz founded Generator.x, a curatorial platform that has resulted in a series of events related to generative art and design. Generator.x 1.0 was a conference at Atelier Nord in Oslo, accompanied by a travelling exhibition organized by the Norwegian National Museum that lasted until the end of 2007.  Generator.x 2.0: Beyond the Screen was a workshop and exhibition produced in collaboration with the Club Transmediale 2008 festival in Berlin, focusing on digital fabrication and computational architecture. It ended with a public exhibition at [DAM] gallery, Berlin.

In 2011, Watz was the first artist-in-residence at MakerBot Industries in New York, a leading company in personal DIY 3d Printers. He is also a lecturer at the Oslo School of Architecture and Design. 

More on Marius:

See pictures of Marius’ digital fabrication projects on his flickr stream.

Praktische Info

25-26 februari, 12:00-18:00
Vernissage vrijdag 24 feb, 18:00
Vrije toegang!

Workshop / Productie Lab
18-24 februari
Workshop Fee: 50€
(weekend lunches + dranken inclusief) 
Inschrijvingen gesloten

30, Koolmijnenkaai
1080 Brussel

Andere evenement:
Marius Watz: Mark Making
Tentoonstelling bij MediaRuimte
29.02 > 31.03.12
+ opening & concert 25.02, 20:00

Media Galerij

Pictures by Marius Watz, mostly from Generator.x 2.0 and his Makerbot residency


cocof  Brussels-Capital RegionFédération Wallonie-Bruxelles
Hackable Devices i.materialise

With the support of the Commission communautaire française (Cocof), the Wallonia-Brussels Federation, the Brussels-Capital Region and our sponsors Hackable-devices (Paris and Ghent) and i.materialise (for their Magics software). Thanks to FabLabXL of the Engineering High School Erasmus of Brussels (Anderlecht) for machine time and materials.

I.s.m. LAb[au] in het kader van Marius Watz: Mark Making bij MediaRuimte (29.02 > 31.03.12).